Marketing in Second Life, and other virtual worlds

Here is my first recorded video cast. Its 10 minutes long, and I think out loud on second life marketing, and marketing in virtual worlds in general.

Here is the permanent link to this second life marketing video.

3 comments ↓

#1 Daniel Burgos Zarazo on 07.15.07 at 4:01 pm

Hello Patrick!

I was having the same Second Life ‘ventury itch’ last week (like probably many) and this is a great piece of wonderfully put together analytical thinking on what could be a ’short lived’ commercial platform.

I totally agree with you that virtual shop start up costs and network incompatibility make investment decisions for closed frameworks like Second Life a bit too heavy on the risk side. However I would still think that the shop could eventually offer a good return for the (short) life cycle of the closed network.

I guess that in the end it all comes down to the idea of the long awaited open standard human friendly Internet (e-commerce) navigation interface.

Whether Google will retain its crown and lead its development or whether it will come to existence from the gaming side is what has got a lot of us scratching our heads I believe.

This is a great blog. I do look forward to the improved lighting in your webcasts!

Greetings from Amsterdam.

Daniel

#2 Brad on 09.17.07 at 3:07 am

Hi Patrick,

Surely there are ways to make use of second life as a marketing tool without outlaying 60,000 euro up front?

Interesting points about the future of virtual worlds.

Brad

#3 patrick on 09.17.07 at 8:57 am

Hi Brad,

well the 60,000 euro figure comes from a couple of half life specialist marketing firms here in spain. To be fair, these firms are really just spin-offs from web agencies.

Well wht do you think can be done in half life on a shoe string budget?

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